
with the feet i pulled down some edges and left some polygons on the inside of the foot to make a body and have the feet on the outside.

here is how i modelled the face, extruding the edges outward to match a real weasels face as much as possible.

my finished head, where there are eye bulges i used the chamfer tool early to make eye sockets but instead i extruded them outwards so that i could just roll over a black textured dot when shrink wrapping. didnt work out that way though so i put in 2 spheres and gave them noise maps to give an animal eye looking effect.

here is the underlying texture i used to put the base for the hair and fur modifier

here it is being applied using shrink wrap

then i applied hair and fur modifier and made some grass using a plane and hair and fur modifier then i put in a tree background. used photoshop to get the RGB of the grass and matched it with the grass in the scene. then i trimmed the hair added made it a little thicker for realism.
end result:

fur is incredibly hard to do and in hind sight maybe not the best of ideas but im happy with my efforts.