Tuesday 8 December 2009

Making of the weasel

first of all i created a load of planes along the body of the weasel then shaped the egdes of those planes to match the weasel. then i connected the edges in places where i needed to extrude and add depth. i left a hole so that i could extrude the inner edges and make an arm, then bring out the left side to make the chest. then use the symmetry tool to connect it together. making sure my vertices were on the x axis at 0.025 so that when i activated the auto weld on the symmetry tool @ 0.1 the x axis would merge together to form a complete weasel



with the feet i pulled down some edges and left some polygons on the inside of the foot to make a body and have the feet on the outside.



here is how i modelled the face, extruding the edges outward to match a real weasels face as much as possible.




my finished head, where there are eye bulges i used the chamfer tool early to make eye sockets but instead i extruded them outwards so that i could just roll over a black textured dot when shrink wrapping. didnt work out that way though so i put in 2 spheres and gave them noise maps to give an animal eye looking effect.




here is the underlying texture i used to put the base for the hair and fur modifier




here it is being applied using shrink wrap



then i applied hair and fur modifier and made some grass using a plane and hair and fur modifier then i put in a tree background. used photoshop to get the RGB of the grass and matched it with the grass in the scene. then i trimmed the hair added made it a little thicker for realism.

end result:



fur is incredibly hard to do and in hind sight maybe not the best of ideas but im happy with my efforts.

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