This was the start of my shark
what i did was i got a very basic image of a tiger shark and used it to shape it. i got a plane and extruded it across the shark leaving vertices to push down and make the basic body shape. i then connected the edges using the connect tool to make some lines for depth. Then i pulled those lines out towards view and altered them to give the shark a realistic look.
i then extruded the parts of the shark where they had fins and at the tail and connected the edges to make lines to add depth to the tails. i then added the turbo smooth modifier to give it as much realism as possible.
lastly i used UVW unwrap to texture it. i had to figure out where all the broken pieces went and color it accordingly using photoshop. it looks something like this:
and this is the end result:
with the sand texture i used a box and gave it 60 length and width segments and added a noise modifier to give it a bumpy sea floor look. i then used the basic sand texture that 3ds max has in its standard libraries then i got a light and added a caustic filter which is also in the standard light library of 3ds max.
Monday, 7 December 2009
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